Efficiency. Efficacy. ENGAGMENT. To Tw-EEE-T . . . or not to Tw-EEE-T? Language Arts teachers Blake Taylor (Walnut Hills High School) and Nichole Wilson (William Mason High School) have discussed the financial and instructional merits of using technology in the Advanced Placement English Literature classroom at a number of conferences, including the College Board's National Forum and Midwest Regional Forum.
Friday, March 21, 2014
Friday, March 14, 2014
Thursday, March 13, 2014
Tuesday, October 22, 2013
Monday, October 21, 2013
Monday, September 23, 2013
Horizon Report 2012: Emerging Technologies & Trends
http://www.nmc.org/pdf/2012-horizon-report-K12.pdf
This report "examines emerging technologies for their potential impact on and use in teaching, learning and inquiry . . ." An international body of experts (46 professionals representing 22 companies) noted the following trends & technologies:
TRENDS -- Listed by significance, according to the advisory board
TECHNOLOGIES
Near-term Horizon -- Within the next 12 months
This report "examines emerging technologies for their potential impact on and use in teaching, learning and inquiry . . ." An international body of experts (46 professionals representing 22 companies) noted the following trends & technologies:
TRENDS -- Listed by significance, according to the advisory board
- Education paradigms are shifting to include online learning, hybrid learning, and collaborative models.
- The abundance of resources and relationships made easily accessible via the internet is increasingly challenging us to revisit our roles as educators.
- As the cost of technology drops and school districts revise and open up their access policies, it is becoming increasingly common for students to bring their own mobile devices.
- People expect to be able to work, learn and study whenever and wherever they want.
- Technology continues to profoundly affect the way we work, collaborate, communicate and succeed.
- There is a new emphasis in the classroom on more challenge-based, active elarning.
TECHNOLOGIES
Near-term Horizon -- Within the next 12 months
- Mobile Devices & Apps
- Tablet Computing
- Game-based learning
- Personal Learning Environments (PLEs) -- Cloud computing, mobile devices
- Augmented Reality (AR) -- "History and science museums use augmented reality in creative ways to show visitors the science behind a phenomena as it happens, or what a building looked like centuries ago as they view it through the camera on their smartphones or tables . . ."
- Natural User Interface -- "Allow computers to respond to gestures, motions of the body, facial expressions, voice, sound and other environmental cues . . .[They] are replacing the keyboard and mouse as the standard for computer/human interaction."
Tuesday, September 17, 2013
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